Indie Games are a great celebration of the audio, visual, interactive media and in the past few years it has grown into a world wide phenomenon. PBS’s Off Book has put together a great video highlighting all of the amazing things that Indie Games have to offer. Exploring everything from sounds to mechanics of their games, PBS focuses on how a lean development team can move more agile in these realms compared to the major game developers who aim for a larger demographic (I like to call them Casual Hardcore Gamers, you know the people with a hardcore gamertag and only own an Xbox plus every Call of Duty). Indie games have come a long way in the last few years getting major recognition through Steam, Xbox Live Arcade, and simular platforms, as well as getting large amounts of crowd funding from services like Kickstarter and Indiegogo. Plus an award winning feature film Indie Game The Movie. Games have been craving more from the gaming experience and the indie game community has become hard to ignore.
I don’t know if it’s the time spent with family for the holidays or the simply unappealing nature of having to unbury my car from the snow this time of year, the fact is that I spend a lot more time indoors during this time of year. I need to find things to distract myself from the long hours coding and longer hours perusing the internet. What better way to accomplish that then playing a couple of short independently developed platforming games?
Konjak is one such independent developer I want to shine a spotlight on.
In one of Konjaks many short titles the first one that I hit upon was Legend of Princess. A game meant to emulate all those warm fuzzy feelings of playing the Legend of Zelda with an intense dose of platforming madness. Konjak even went to the trouble of releasing the soundtrack used in this love note to Nintendo.
This game is yet to be completed but by no means is worth skipping over. If I could look at any one piece of work from Konjak I would without a doubt recommend “The Iconoclasts”. The music, environment, art, and wrench swinging game play make this incomplete game thirsting for more. I can only hope that one day this game will reach completion and perhaps with enough support from our readers Konjak may just finish this exemplarily game.
Don’t forget to check out more of Konjak’s games, art, music and more.